Neighborhood and property experience
A working web prototype for neighborhood-level property discovery, context and the move from map to immersive 3D exploration.
Launch prototypeEPIC MEGAGRANTS PROJECT
Robot-assisted spatial passports for real homes.
We combine photorealistic spatial capture, structured 3D geometry and property data so a home can be explored, understood and reimagined — with Unreal Engine as the target interactive runtime.
Live web prototype · Early render proof · Robot-assisted capture in development
01 / CURRENT PROOF
The project already combines a live property-discovery interface with real-space capture reconstructed as an early interactive 3D scene.
A working web prototype for neighborhood-level property discovery, context and the move from map to immersive 3D exploration.
Launch prototypeReal footage on one side, an early 3D render on the other — entrance, furniture, windows and layout, matched to the source room.
Current Blender prototype validating room structure, navigation and interactions. Unreal Engine integration is the grant-funded next stage.
02 / THE IDEA
Gaussian splats preserve the real appearance, lighting, materials and visual detail of the property.
Rooms, walls, openings, doors, furniture and surfaces become navigable, interactive and editable in Unreal Engine.
Measurements, orientation, sunlight, views, access, travel times and neighborhood context.
We are building a hybrid twin: photorealistic splats for appearance, with a structured Unreal Engine layer for interaction, staging and renovation.
03 / ROBOT-TO-UNREAL PIPELINE
Our planned capture system uses a teleoperated quadruped carrying panoramic cameras, LiDAR and motion sensors through the property.
PLANNED CAPTURE WORKFLOW
04 / PRODUCT EXPERIENCE
Move from the neighborhood to the grounds and interior.
See layout, orientation, views, sunlight and surrounding context.
Test furniture, materials, staging and renovation concepts.
05 / MEGAGRANT MILESTONE
We already have access to a real Côte d’Azur villa for the pilot. The owner has agreed to make the home and grounds available for a controlled robot-assisted capture campaign.
Within six months, we will capture one real Côte d’Azur property and deliver a complete Unreal Engine vertical slice covering the home, grounds and selected neighborhood context. It will combine photorealistic capture, structured geometry and property data, with Original, Staged and Renovation states. Deliverables will include a packaged Unreal Engine build, a browser-accessible review experience and a documented anonymized workflow for the 3D community.
06 / FUTURE NETWORK
Long term, owner-controlled home passports can form a privacy-aware property network. Buyers will be able to search homes by real spatial characteristics, explore listed and off-market properties, and send qualified expressions of interest.
07 / TEAM

Founder and head of Crambuzz, including aiprintgen.com. Background in aerospace robotics — hardware flown to the ISS — and drone systems, plus years of hands-on experience across real estate and machine learning that shape how NBRHD Twin turns spatial capture into usable property data.

Head of M:3L Lab. Research experience in applied mathematical modelling, mechanics and machine-learning-based engineering systems.

Lead Researcher at M:3L and AI researcher at Google, specializing in 3D vision, point-cloud understanding, object detection and CAD reconstruction.

NBRHD TWIN / EPIC MEGAGRANTS